Thursday, July 28, 2011

Ten foreign media commentary in the history of the sixth game MOD DotA column

For those games (PC) master who is concerned, has long been the game's code by a slight modification, we can continue to write the game story, modify the character's clothing, appearance, sound, weapons, tools and maps and other settings, has been The most desirable state, and all this we put it as MOD. Today, the foreign media in the world selected the game's most famous 10 MOD. Which we are familiar with DotA abnormal sixth and seventh columns are Counter-Strike CS.
10 Alien TC
Modify Year: 1994Modified by: Justin FisherOriginal work: Doom

      
I believe we more "alien" story has had too much to understand, in fact, this can be regarded as the world's first to make a MOD game, gamers Justin Fisher in 1994 when the game company ID Software's " Duke Nukem, "for the MOD to modify, for" Duke Nukem "to become" Alien TC ", is precisely for this reason, the game makers to cover up some of the procedural error, immediately issued a" Duke Nukem 2. " Of course, change during this period were Justin Fisher turned down a lot of game studios invited into the film production company DreamWorks to develop and which to complete their university degree studies.
9 Team Fortress
Modify Year: 1996Modified by: Robin Walker, John Cook and Ian CaughleyOriginal work: "Quake"

      
"Team Fortress" was the use of "Quake" engine modification of the production of a PC game, but because the main focus for the team cooperation and integration in a variety of roles, so game players can select one of eight different types of the role of the game, and works to modify the introduction of HS in this setting, the more the same type of work for the future, playing down a solid foundation.


 





8.Chaos DM
Modify Year: 1998Changes were: Chaotic Dreams GroupOriginal work: "Quake 2"

      
The player is able to remember this work, the main reason is that a person named Chaotic Dreams Group, through the "Quake 2" to modify, add in the game, such as knives, crossbows, and with the nature of science fiction anti-gravity weapon, etc., to a certain extent, affected the future of multiplayer FPS games. The earlier and more reported that the "Halo" maker Bungie is on sale in 2007, "Halo Halo" Adding a super weapon called the micro black hole, and this weapon is the Chaos DM prototype gravitational weapons inside the hair .
7 Counter-Strike
Modify Year: 1999Changes were: Minh Lee and Jess CliffeOriginal works: "Half Life"

      
MOD for the game as the originator of all, from a number of significant "Half Life" game, in 1999, when programmers Minh Lee and Jess Cliffe on the adoption of the "Half-Life," the changes introduced by state known as the "Half-Life version of the hostages," Counter-Strike first generation works, for this reason, as the future of the FPS multiplayer game offers an indelible contribution, so that today, "Counter Strike" is still the major contests a special game.
6.DOTA
Modify Year: 2003Changes were: Guinsoo and IceFrogOriginal work: "Warcraft 3"

      
Many of today's game industry players are keen on the DotA game, in fact, for this type is mainly derived from Guinsoo and IceFrog for "Warcraft 3" a change, it is because the game changes, so far a lot of players like This combination of offensive and defensive type of game.
5 Red Orchestra
Modify Year: 2003Modified by: JeremyOriginal work: "Battlefield 1942", "Call of Duty 1" and "Unreal Tournament"

      
"Battlefield 1942" and "Call of Duty 1" description of these two World War II shooter at the time of the award-winning, and then as a designer Jeremy on the adoption of these two works and "Unreal Tournament" and modification and combination, in 2004 introduced a description of the Eastern Front of World War II Europe, the "Red Orchestra", officially this is precisely the time for the industry to Jeremy fame ... ...
4.Garry 's Mod
Modify Year: 2004Modified by: Gary teamOriginal work: Unknown

      
"Garry's Mod" is a so-called physical testing ground, with other ordinary game of difference, is that work is not the intended target or purpose, simply in Garry's Mod in will give players a variety of tools, and players Set the game on their own content.
3.Dear Esther (solo)
Modify Year: 2008Changes were: Dan PinchbeckOriginal works: "Half-Life 2"

      
"Dear Esther" is a by Dan Pinchbeck through "Half-Life 2" Source engine produced a description of the game if the expulsion of ghosts, in 2008, was the industry's praise! And now a man named Jonathan who prepared in 2011 established her own company through its sale, of course, all this is not specific to the public.
2 cube maze
Modify Year: 2009Modified by: DennisOriginal work: "Fallout 3"

      
Game developer Bethesda in "Fallout 3" on sale, it encourages players through their own ideas of "Fallout 3" to MOD, which is the most popular of which comes from Germany, a man named Dennis MOD cube maze (CUBE Experimental) of maps in the cube maze inside the player through a variety of traps or trap of the enemy attack. According to the developers, Bethesda, said cube maze is one of the most profound MODS.
1 Laboratory of Montenegro
Modify Year: 2011Changes were: Montenegro laboratory teamOriginal works: "Half Life" series

      
"Montenegro laboratory" was going through "Half-Life a" game engine modifications, but with the "Half-Life 2" on sale, the MOD plans have been stranded at the stage, but recently the laboratory, called Montenegro team to modify the organization, but that this version of the MOD will be on sale in December 2011


Learn more infromation about dota from: http://dotaonlines.blog.com/2011/07/29/news-chinajoy2011-more-gaming-elements-into-the-opening/ 
 

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